Mixed Reality Social Home Decor

Mixed Reality UX/UI • Concept Design


*Note: This conceptual project uses images and 3D model assets from Ikea, but is not affiliated with Ikea.

Rendered layers of the user flow of the social home decor app

RoleSole UI/UX Designer
User Research

DurationFall 2024 — 4 weeks

OverviewVisage is a conceptual mixed reality app that allows users to visualize, customize, and share home decor in their own spaces. It is driven by the ability to view and build on top of one another's home designs.

The Problem

The goal of Visage was to explore how a social and home decor app could function in a mixed reality environment, where users could share, customize, and experiment with designs.

The key challenges of the project included:

Research

The research phase of the project began by examining how current social media and virtual home decor apps engage users and foster interactivity.

The key takeaway is that the merging of gamification and personalization can create an immersive experiences that would drive user engagement and a sense of satisfaction. But there was also dangers in this, since the same dopamine driven features could lead to addiction and poor mental health effects. There was also the worry of security and privacy, as you would essentially be scanning your home into storage.

Example of the Ikea Kreativ user interface

The Design Process

The design involved several stages, from sketching, wireframing, and high-fidelity prototyping. Initially, the project was more focused on home decor, but as feedback through user testing was incorporated, the social aspects gained more emphasis.

Early sketches of the user interface for furniture interactions

Figma components view of the second iteration of design

Images of the user flow, starting from the top-left and going row by row, left to right

The Results

The Visage project was mostly successful in combining social media dynamics with a virtual home decor experience in a mixed reality environment, showcasing a way for users to interact, customize, and share designs. This project highlighted the following key takeaways:

Final rendered images of the user interface in a room, following the user flow