Challenge Me Through Friendly Competitions

Mobile Design • Hackathon

An overview as to how my team won Best Design at the Lehigh Valley Collegiate Hackathon

Phone mockups of the logo and challenges feature of ChallengeMe

RoleLead UX/UI Designer
Co-Mobile Developer

DurationOctober 2024 — 24 hours

OverviewChallengeMe is a student-focused app designed to boost motivation and consistency through friendly competition. Users can join or create challenges related to job applications, financial budgeting, fitness, and more.

The Brief

ChallengeMe was developed for the Lehigh Valley Collegiate Hackathon. The theme was "Code for College Success", with a focus on solving real problems faced by college students.

Early whiteboard brainstorming of problems faced by college students

We began by brainstorming common challenges faced by college students, focusing on our personal experiences and insights from peers. From this, we able to identify the main pain points and create a persona for our user story.

The User Story

Tyler, a 21-year-old computer science junior and part-time grader, is hardworking but struggles with maintaining motivation and accountability while juggling internship applications, finances, and academic responsibilities.

As shown in our slide deck presented to the judges, the main challenges Tyler faces are:


                Financial Stress: Running out of money before the month ends. Leading to anxiety about their finances.
                Lack of Motivation: Starts with good intentions, but overspends on food and entertainment.
                Accountability: Lacking accountability from friends who have different spending habits.
                Lack of Existing Tools: Traditional budgeting apps were boring and complicated, leading to abandoning it.

Designing The App

With the user story established, our next step was to focus on creating a user interface that would effectively support the app's core features and functionality. The design process began with interface sketching on a whiteboard, where we brainstormed and outlined the basic flow of the prototype.

In our design research, we found that existing habit and finance tracker apps, like Duolingo or a habit tracker from the app store lacked that key social motivation we intended to implement. They solely relied on the individual taking accountability for themselves, there was currently no app on the market that implemented peer motivation. We wanted to emphasize that friendly accountability in our app.

Example of Duolingo's and Mint's user interface

As the lead UX/UI Designer, I translated the whiteboard sketches into refined Figma prototypes, focusing on rapid prototyping, delivering each page incrementally, and enabling the development of the functional prototype without too much delay.

The following is an overview of how each page was planned out:

The Figma design of the home page, featuring the weekly leaderboard podium

The Figma design of the challenges page, from viewing to creating a challenge

The Figma design of the profile page

Once all the designs were completed, I worked as a Co-Mobile Developer, implementing the UI using React Native and ensuring the design translated correctly into the final app.

Overview of the final figma designs of the app, from home screen to challenge statistics

Final Takeaway / End Results

ChallengeMe successfully addressed key pain points for college students, offering a gamified platform that boosts motivation and accountability. I learned the importance of rapid iteration in design and the workflow between designers and developers.

The user flow through screenshots of the functional mobile app

And winning Best Design at the Lehigh Valley Collegiate Hackathon highlighted the importance in our team's collaboration and communication under a tight 24-hour window.

The hackathon team — from left: Me, Tolga Daim, Sean Pandaleon. We got free projectors!

As we move forward, we look to expand ChallengeMe with personalized features and deeper integrations to further enhance the user experience, supporting greater interaction among students.

ChallengeMe's Devpost can be found here: ChallengeMe